XIANGYI CHEN




    1. FUTURE 1990
    2. ROOMCRAFT
    3. THE SMOKE
    4. NOSTOS
    5. (PAST),(FUTURE),(PRESENT)
    6. 1984
    7. THE PROBLEM THAT’S NOT A PROBLEM
    8. MANIFESTO




















    EMAIL
    RESUME
    ABOUT

    PROJECTS




    Data visualization/
    UI/UX

    (2024)
    It is often assumed that objective facts do not change by one's subjective will. But for me, who spend most of my free times in my room, this small space is an extension of my subconscious mind, where time and space flow around me. 



    The state of a private space often reflects the resident's lifestyle and personality. The tissue box by my pillow reveals my struggle with rhinitis, while the stool under my desk is there to help prevent scoliosis. A dark room makes me feel safer, so my curtains are always drawn. On my desk, a bottle of menthol oil sits alongside my work essentials—its scent, combined with white noise, helps me stay focused yet relaxed while I work.

    (A photo of my room)






    Over the course of a month, I recorded data base on my social activities, work, and daily routine. After analyzing and organizing the data, I categorized this month's information into six main groups:

    (Part of the daily data I collected
    in one month )
    1. Subjective Time: Reflects my personal perception of time. My daily activities create a disconnect between the flow of time in my enclosed space and the outside world.
    2. Environment: Captures how my personal choices shape the room's atmosphere, such as the white noise I select or whether the curtains are open or closed.
    3. Social: Documents my social activities throughout the day and their impact on me.
    4. Work: Tracks my daily work performance and efficiency.
    5. Intake: Records activities like extending shower time or consuming sugar, which I often use to relieve stress and recharge.
    6. Energy: Monitors changes in my energy levels in the morning and evening, influenced by my activities and the energy they consume or replenish.










    Logo Typeface:
    Dogica Pixel


    Subtitle Typeface:
    Acumin Variable
    Individuals and the spaces they inhabit subconsciously influence each other, and the way individuals change their living space in different dimensions as they go about their day-to-day lives is an almost playful experience for me, which makes me think about the game “Minecraft”. So I decided to make the logo into a pixel game style.






    (Sketches)



    (Legends)
    Each part of the legend get together, forms a small, colorful house, and every day, the house changes based on the data.